DSDN 112
Tuesday, 20 September 2011
Written Description
Idea - I will be creating an application for a iPhone, iPod touch and/or iPad. The idea of this application is to make people aware of their energy consumption. This will be done by creating an emotional attachment to the users energy. The app is a garden game called Eplants (short for Energy plants). The Idea is that each energy type will be represented by a plant ; Electricity = electric plant , Water = water plant , Petrol = petrol plant. The energy consumption of a household will determine how healthy the pants are. If to much energy is used then the plants will begin to die. Each plant has human features to strengthen the attachment to the plants. There is also a game for each plant. These allows you to earn fertilizer for your plants which helps keep the plants healthy. If the user has not saved energy then the game is made a lot harder, penalty's will make the game harder and you will also not earn much fertilizers for your plant. There are scores for each game which can be shared online and be compared with other users. . The app is meant to make the user care for the plants and the games keep the user more interested. If the user cares for the plants then ultimately the user will care about their energy consumption.
Development
This is the designs for the main menu and the icon for the application
These are sketch ideas for different plants
This has information about the plants and the design for the water plant
This has the design for the petrol plant and electric plant
These two pages have the ideas and the design of the games on them
Research
Plants Vs Zombies was a good application to draw inspiration from. It can help me to design the plants that are suitable for there energy type. It is also good inspiration for ideas on the garden i will be creating.
here is a link for info in the app -
http://en.wikipedia.org/wiki/Plants_vs._Zombies
here is a link for info in the app -
http://en.wikipedia.org/wiki/Plants_vs._Zombies
Energy Research
Kilowatt hour (kWh):
The kilowatt hour, or kilowatt-hour, (symbol kW·h, kW h or kWh) is a unit of energy equal to 1000 watt hours or 3.6 megajoules. For constant power, energy in watt hours is the product of power in watts and time in hours. The kilowatt hour is most commonly known as a billing unit for energy delivered to consumers by electric utilities.
The kilowatt hour, or kilowatt-hour, (symbol kW·h, kW h or kWh) is a unit of energy equal to 1000 watt hours or 3.6 megajoules. For constant power, energy in watt hours is the product of power in watts and time in hours. The kilowatt hour is most commonly known as a billing unit for energy delivered to consumers by electric utilities.
Examples:
A heater rated at 1000 watts (1 kilowatt), operating for one hour uses one kilowatt hour (equivalent to 3.6 megajoules) of energy.
Using a 60 watt light bulb for one hour consumes 0.06 kilowatt hours of electricity. Using a 60 watt light bulb for one thousand hours consumes 60 kilowatt hours of electricity. Really interesting site on how much energy computers use: http://michaelbluejay.com/electricity/computers.htmlWhats a Kill a Watt? The Kill A Watt is an electricity usage monitor marketed by P3 International. It features a large LCD display and it enables cost forecasting. It measures the energy used by individual appliances plugged into the meter, as opposed to in-home energy use displays, which display the energy used by an entire household. The name is a play on the word kilowatt.
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